diff --git a/examples/render_groups/main.cpp b/examples/render_groups/main.cpp index 619d438..0e78360 100644 --- a/examples/render_groups/main.cpp +++ b/examples/render_groups/main.cpp @@ -104,17 +104,6 @@ doFrameCallbackPre(render_state* rs) l2.position = glm::vec3( square.world_transform * glm::vec4(10000, 0, -1000, 1)); rs->lights->needs_update = true; - - // FIXME: looks like there's still a bug in the shader. This verifies that - // the light position is updating correctly, but the lights don't appear - // to be moving in the scene -#if 0 - LOG(Debug) << "l1.position: " - << l1.position.x << ", " - << l1.position.y << ", " - << l1.position.z - << "\n"; -#endif } int