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@ -19,6 +19,7 @@ bool compileProgram(GLuint& program_id_out, |
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default_shader_program* |
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default_shader_program* |
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shaderInitDefault(const char* vertex_code, const char* frag_code) |
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shaderInitDefault(const char* vertex_code, const char* frag_code) |
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{ |
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{ |
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LOG(Info) << "loading default shader\n"; |
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default_shader_program* sp = UTIL_ALLOC(1, default_shader_program); |
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default_shader_program* sp = UTIL_ALLOC(1, default_shader_program); |
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GLuint vs_id = 0; |
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GLuint vs_id = 0; |
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GLuint fs_id = 0; |
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GLuint fs_id = 0; |
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@ -53,6 +54,7 @@ shaderInitDefault(const char* vertex_code, const char* frag_code) |
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simple_shader_program* |
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simple_shader_program* |
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shaderInitSimple(const char* vertex_code, const char* frag_code) |
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shaderInitSimple(const char* vertex_code, const char* frag_code) |
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{ |
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{ |
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LOG(Info) << "loading simple shader\n"; |
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simple_shader_program* sp = UTIL_ALLOC(1, simple_shader_program); |
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simple_shader_program* sp = UTIL_ALLOC(1, simple_shader_program); |
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GLuint vs_id = 0; |
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GLuint vs_id = 0; |
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GLuint fs_id = 0; |
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GLuint fs_id = 0; |
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