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@ -17,7 +17,7 @@ uniform mat4 projection; |
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void main() |
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void main() |
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{ |
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{ |
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fragNormal = normal; |
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fragNormal = vec4(world_transform * vec4(normal, 1)).xyz; |
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fragVertex = vertexPosition_modelspace; |
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fragVertex = vertexPosition_modelspace; |
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fragUV = texCoord.st; |
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fragUV = texCoord.st; |
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gl_Position = projection * view * |
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gl_Position = projection * view * |
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