From 14f2763d8c022aa018222a42e4d6ff5d46e3dce4 Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Mon, 21 Dec 2020 09:53:55 -0500 Subject: [PATCH] forget to invert frametime from framerate --- src/renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderer.cpp b/src/renderer.cpp index 5574890..c1c2660 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -105,7 +105,7 @@ renAllocateGroup(uint entity_count, shader_wrapper shader) void renDoRenderLoop(render_state* rs, uint framerate, frame_callback_fn cb_func) { - uint delay = (framerate > 0) ? framerate : 0; + uint delay = (framerate > 0) ? 1 / framerate : 0; uint frameStart, frameTime; bool running = true; SDL_Event e;