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add window_dims property to RenderState

remotes/bxxa/master
cinnaboot 4 years ago
parent
commit
0f8f98718e
  1. 1
      include/tangerine.h
  2. 1
      src/tangerine.cpp

1
include/tangerine.h

@ -176,6 +176,7 @@ struct RenderState
SDLHandles handles; SDLHandles handles;
GLContext* gl_ctx; GLContext* gl_ctx;
Assets assets; Assets assets;
uvec2 window_dims;
MemoryArena* rg_arena; MemoryArena* rg_arena;
u32 num_render_groups; u32 num_render_groups;

1
src/tangerine.cpp

@ -46,6 +46,7 @@ initRenderState(const char* window_title,
rs->max_render_groups = DEFAULT_RENDER_GROUP_COUNT; rs->max_render_groups = DEFAULT_RENDER_GROUP_COUNT;
rs->render_groups = ARENA_ALLOC(rs->rg_arena, RenderGroup, rs->render_groups = ARENA_ALLOC(rs->rg_arena, RenderGroup,
DEFAULT_RENDER_GROUP_COUNT); DEFAULT_RENDER_GROUP_COUNT);
rs->window_dims = window_dims;
rs->handles.SDL_flags = SDL_flags; rs->handles.SDL_flags = SDL_flags;
if (!initGraphics(&rs->handles, window_title, window_dims)) { if (!initGraphics(&rs->handles, window_title, window_dims)) {

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