Explore Help
Sign In
cinnaboot
/
hexgame
1
0
Fork
You've already forked hexgame
0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
150 Commits
1 Branch
1 Tag
584 KiB
C++ 93.3%
C 3%
Makefile 3%
GLSL 0.8%
 
 
 
 
Branch: master
master
pretty_colors
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'master'
${ noResults }
hexgame/data
History
cinnaboot ad80b2e425
don't track large auto-generated hexmap file
6 years ago
..
animated.block.dae update test meshes to use palette texture 8 years ago
block2.dae update test meshes to use palette texture 8 years ago
catepillar.dae update test meshes to use palette texture 8 years ago
coords.layout.flat.png added SDL_image for loading png/jpeg files 8 years ago
default.fs remove color_buffer from render_group 8 years ago
default.vs remove color_buffer from render_group 8 years ago
hashmap_scene.json cleaning up entity init and setup for grid movement 8 years ago
hexmap_schema.json added schema validation for hashmap files 8 years ago
level.2.dae testing hash_map grid type 8 years ago
palette.png add paletted texture storage to render_state 8 years ago
scene_schema.json undo changes testing rapidjson schema validation 8 years ago
test.level.dae update test meshes to use palette texture 8 years ago
test_scene.json cleaning up testing to merge w/ master 8 years ago
test_texture.png update test meshes to use palette texture 8 years ago
Powered by Gitea Version: 1.16.7 Page: 58ms Template: 3ms
English
bahasa Indonesia Deutsch English español français italiano latviešu magyar nyelv Nederlands polski Português de Portugal português do Brasil suomi svenska Türkçe čeština ελληνικά български русский српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website Go1.17.10