101 Commits (bf48abc7d4b0f92e44727fcb86a123a0dcf7e2f4)
 

Author SHA1 Message Date
cinnaboot bf48abc7d4 move file_peth from meMeshInfo to util_image struct 8 years ago
cinnaboot ff65d57511 remove an easy TODO in render_group (add rgFree() before return) 8 years ago
cinnaboot 5b49fff575 replace SDL2_image with stb_image 8 years ago
cinnaboot 83796097cc handle bad model file paths 8 years ago
cinnaboot e0700b900f fix another camera init bug 8 years ago
cinnaboot 2c10bd3f47 call imgui shutdown functions 8 years ago
cinnaboot ee37f93c4b fix bug with starting camera xform 8 years ago
cinnaboot 04757ec527 add prefixes to interface function names in renderer and gooey 8 years ago
cinnaboot d45d33d87f move hex functions from hexgame.cpp to hexgrid 8 years ago
cinnaboot 26e47ff9bf remove unused function argument to createScene 8 years ago
cinnaboot 9cdb2043cc move hexgrid buffer functions from renderer to hexgrid 8 years ago
cinnaboot 5c0fd9941b remove global render state from renderer.cpp 8 years ago
cinnaboot 4d7c9d4dd5 update TODO list 8 years ago
cinnaboot 10f3fac1c1 move global render_group pointers in renderer to render_state 8 years ago
cinnaboot 336f916044 move camera functions from renderer to camera 8 years ago
cinnaboot f65732c79b move scene_matrices into camera struct 8 years ago
cinnaboot b554fc37cc move global camera reference into render_state 8 years ago
cinnaboot 8d83a2999b move SDL_Handles reference to render_state 8 years ago
cinnaboot 7d75d4058c fix opengl warning about recompiling shaders 8 years ago
cinnaboot fc5587a2eb improve frame timer and removed a render_group helper 8 years ago
cinnaboot 9b43e1805d remove unused light_id property from shader_program 8 years ago
cinnaboot 606c88aafb update shader logic to use multiple lights 8 years ago
cinnaboot 99b07ecfc3 load lights from json scene 8 years ago
cinnaboot 1d33ac3379 update renderer to use an array of light objects 8 years ago
cinnaboot 31e078f73c remove references to fill_color from render_state 8 years ago
cinnaboot 417e5d4074 forget to set fill colors on render_state 8 years ago
cinnaboot 8a81d5541b load hexgrid from scene file 8 years ago
cinnaboot 8d7f9df199 update hexgame to hexgrid object mapping 8 years ago
cinnaboot 1da3c0bcd1 rearrange some dependencies 8 years ago
cinnaboot 8bcc551ca5 splitting up slLoadFile into smaller functions 8 years ago
cinnaboot 6f65d7cc97 add option to not send color data every frame 8 years ago
cinnaboot 21eed4434b camera init from json data 8 years ago
cinnaboot 84199a3fb0 validate scene files against json schema 8 years ago
cinnaboot d045374f9f remove scene light dependancy on entity array 8 years ago
cinnaboot 66d73199d8 breaking scene loading for new branch 8 years ago
cinnaboot bea39b5583 remove unused shader code 8 years ago
cinnaboot 49c562f6ed completed entity changes to renderer/render_group 8 years ago
cinnaboot dc2b3819ee re-enable proper render_group memory free 8 years ago
cinnaboot ecb52a9374 adding entity positioning and scaling 8 years ago
cinnaboot 096f3b16e7 staging entity changes to renderer 8 years ago
cinnaboot fa6c883ae1 Merge branch 'meshUpdates' 8 years ago
cinnaboot 41d76ee543 update makefile for new imgui version 8 years ago
cinnaboot b46bf81ee9 first attempt to fix vsync on windows 8 years ago
cinnaboot fc3d7ce3ec updating for msvc project, also updated imgui to v1.65 8 years ago
cinnaboot 7ebdc18f46 stashing updates to mesh parsing 8 years ago
cinnaboot 0aed6588f5 clean up renderer to render_group implementation 8 years ago
cinnaboot 6cc979d44c cleaned up renderer.cpp a bit 8 years ago
cinnaboot fd08d73f9e update rgDraw() pathway 8 years ago
cinnaboot 2fd9f39871 adding fancy lighting 8 years ago
cinnaboot 43e2103831 load shaders from text files 8 years ago