|
|
|
|
@ -1,5 +1,5 @@
|
|
|
|
|
|
|
|
|
|
##TODO: |
|
|
|
|
## TODO: |
|
|
|
|
- renderer |
|
|
|
|
- check over renderer, camera, gooey init after changes |
|
|
|
|
- pass in frame time to camera movement functions to decouple speed from framerate |
|
|
|
|
@ -23,7 +23,7 @@
|
|
|
|
|
- also cache textures from loaded meshes for re-use |
|
|
|
|
- replace remaining calls to malloc/free with safe(r) function in util.h |
|
|
|
|
|
|
|
|
|
##LATER TODO: |
|
|
|
|
## LATER TODO: |
|
|
|
|
- add initial opengl constant for INT_MAX, and checks in render_group functions |
|
|
|
|
- try out YAML instead of JSON (make sure can still use schema validation) |
|
|
|
|
- move from COLLADA output to glTF (GL Transmission Format) https://www.khronos.org/gltf/ |
|
|
|
|
@ -32,17 +32,4 @@
|
|
|
|
|
- add cpu perforcmace counters in render loop |
|
|
|
|
- check for memory leaks w/ valgrind |
|
|
|
|
|
|
|
|
|
##DONE: |
|
|
|
|
- add palette texture colors to hexgrid |
|
|
|
|
- map palette index to UV coords for shader in hexgrid render_group |
|
|
|
|
- fill hexgrid uv buffer with coordinates |
|
|
|
|
- set use_texture to true on hexgrid render_group render_objects |
|
|
|
|
- update hgUpdateColorBuffer to change uv buffer instead of color buffer |
|
|
|
|
rename function and replace calls |
|
|
|
|
- remove current_color/stored_color from hex_info struct |
|
|
|
|
- remove uses of these in hexgame.cpp and hexgrid.cpp |
|
|
|
|
- re-arrange vertex attributes in shader and render_group to remove color_buffer |
|
|
|
|
- update hgUpdateColorBuffer() to use POD instead of gl_buffer |
|
|
|
|
- remove color buffer from render_group |
|
|
|
|
- implement texturing to reduce the number of meshes generated by assimp from materials (currently creates a sepereate mesh per material) |
|
|
|
|
- need to do UV mapping on models, and parse UV data in shader |
|
|
|
|
## DONE: |
|
|
|
|
|