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@ -47,7 +47,7 @@ struct render_state |
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bool initRenderer(render_state* rs); |
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bool initRenderer(render_state* rs); |
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void freeBuffers(render_state* rs); |
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void freeBuffers(render_state* rs); |
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bool addTexture(SDL_Handles &handles, const char * path); |
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bool addTexture(SDL_Handles &handles, const char * path); |
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bool createScene(render_state* rs, std::vector<hex_info>* hexes, Entity* entities, uint32 entity_count); |
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bool createScene(render_state* rs, Entity* entities, uint32 entity_count); |
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void renderFrame(render_state* rs, std::vector<hex_info>* hexes, Entity* entities, uint32 entity_count); |
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void renderFrame(render_state* rs, std::vector<hex_info>* hexes, Entity* entities, uint32 entity_count); |
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void renderDebug(render_state* rs, std::vector<Point> &vertices); |
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void renderDebug(render_state* rs, std::vector<Point> &vertices); |
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