vibe coding an orbital mechanics simulation to try out claude code
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cinnaboot 4d2f254b81 Extract camera control constants to #define macros 7 months ago
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config_loader.cpp Refactor config loader to extract orbit parsing into helper function 7 months ago
config_loader.h create config_validator module and refactor validation logic 7 months ago
config_validator.cpp create config_validator module and refactor validation logic 7 months ago
config_validator.h create config_validator module and refactor validation logic 7 months ago
main.cpp Remove TrackingMode and RenderFrameMode enums 7 months ago
maneuver.cpp remove unused function and variable 7 months ago
maneuver.h remove unused function and variable 7 months ago
orbital_mechanics.cpp Apply 3D rotation matrices to orbital elements conversion 7 months ago
orbital_mechanics.h Phase 7: Implement parabolic orbit support with union 7 months ago
physics.cpp Add 3x3 matrix implementation for orbital rotations 7 months ago
physics.h Add 3x3 matrix implementation for orbital rotations 7 months ago
renderer.cpp Extract camera control constants to #define macros 7 months ago
renderer.h Implement relative rendering with linear scaling and child indicators 7 months ago
simulation.cpp create config_validator module and refactor validation logic 7 months ago
simulation.h create config_validator module and refactor validation logic 7 months ago
spacecraft.cpp Refactor: Integrate spacecraft into SimulationState 7 months ago
spacecraft.h Phase 2: Update data structures with global_position/global_velocity 7 months ago
test_utilities.cpp Fix OrbitTracker to handle 3D inclined orbits 7 months ago
test_utilities.h Fix OrbitTracker to handle 3D inclined orbits 7 months ago
ui_renderer.cpp Remove TrackingMode and RenderFrameMode enums 7 months ago
ui_renderer.h set a different default UI style 7 months ago