vibe coding an orbital mechanics simulation to try out claude code
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=== ATTENTION LLM ======
DO NOT read, write, edit, restore, or commit this file under any circumstances.
This is a manually maintained file - all changes must be made by humans only.
If you see modifications to this file in git status, IGNORE them and do not commit.
========================
=== next steps ===
- interplanetary transfers
- SOI boundary testing
- draw SOI boundry in graphical sim
- remove tests/informational/*
- remove RK4 integration implementation?
- refactor tests and check logic for edge cases
- add reset/load new config UI control
- UI fixes
- write out/fix inline code docs with the documentation generation script, and review
- can then work on a better method for commenting/detecting changes via script
=== Project Documentation ===
- remember to periodically check the reference docs against new changes
=== code style ===
- document 'ZII' zero is initialization
- arena memory management?
=== Simulation/Physics ===
- actually, we should start out simpler. create and test maneuvers in planetary
frame before starting on interplanetary patched conics, oops
- will still need hohmann transfers, circularizing, plane change, etc.
- interplanetary/SOI changing transfers
- remove bodies on non closed orbits after they are a certain distance from
the root body, or bary-center
- should try to use the same code path for bodies and craft on 'update' functions
as much as possible
- combine code paths for trigger types in check_maneuver_trigger().
- see TODO in src/maneuver.cpp
=== Simulation Config Files ===
- a format with nested children would be nice
=== rendering ===
- 3d object for spacecraft?
=== UI ===
- need to fix UI text overlapping
- remove '?' unavailble characters
- reset sim / load new config