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@ -100,6 +100,7 @@ void run_gui_simulation(SimulationState* sim) { |
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update_camera(&render_state, sim); |
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update_camera(&render_state, sim); |
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begin_frame(); |
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render_simulation(sim, &render_state); |
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render_simulation(sim, &render_state); |
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// Render UI panels
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// Render UI panels
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@ -107,6 +108,7 @@ void run_gui_simulation(SimulationState* sim) { |
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render_body_list_ui(sim, &render_state, &ui_state); |
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render_body_list_ui(sim, &render_state, &ui_state); |
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render_body_info_ui(sim, &render_state); |
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render_body_info_ui(sim, &render_state); |
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render_maneuver_list_ui(sim, &render_state); |
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render_maneuver_list_ui(sim, &render_state); |
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end_frame(); |
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} |
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} |
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close_renderer(&render_state); |
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close_renderer(&render_state); |
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