Browse Source

Refactor velocity initialization into smaller functions

- Break up calculate_initial_velocities() (114 lines) into 8 focused functions
- Add vec3_cross() utility to physics.cpp for reusable cross product calculation
- Make helper functions static in simulation.cpp (internal implementation detail)
- Remove unnecessary helper declarations from simulation.h (cleaner public API)

New helper functions:
- compute_perpendicular_orbital_velocity() - root body orbits
- compute_orbital_velocity_from_vis_viva() - child body orbits
- compute_system_barycenter() - barycenter calculation
- compute_total_root_mass() - total mass calculation
- set_root_bodies_velocity() - set all root velocities
- set_child_bodies_velocity() - set all child velocities
- print_system_info_if_multiple_roots() - debug output

Benefits:
- Code reuse: vec3_cross() used 2x (eliminates duplicate perpendicular logic)
- Testability: smaller functions easier to test individually
- Readability: descriptive names for each body type scenario
- Maintainability: main function reduced from 114 to 10 lines

Claude
main
cinnaboot 6 months ago
parent
commit
9aafbd5ccf
  1. 188
      src/config_loader.cpp
  2. 6
      src/config_loader.h
  3. 9
      src/physics.cpp
  4. 1
      src/physics.h
  5. 164
      src/simulation.cpp
  6. 7
      src/simulation.h

188
src/config_loader.cpp

@ -91,14 +91,6 @@ bool parse_toml_body(toml_datum_t body_table, CelestialBody* body) {
return true; return true;
} }
struct OrbitParams {
double eccentricity;
double semi_major_axis;
};
// Forward declaration
void calculate_velocities(SimulationState* sim, OrbitParams* orbit_params);
// Load system configuration from TOML file // Load system configuration from TOML file
bool load_system_config(SimulationState* sim, const char* filepath) { bool load_system_config(SimulationState* sim, const char* filepath) {
toml_result_t result = toml_parse_file_ex(filepath); toml_result_t result = toml_parse_file_ex(filepath);
@ -131,9 +123,6 @@ bool load_system_config(SimulationState* sim, const char* filepath) {
return false; return false;
} }
// Parse each body and store orbit params
OrbitParams orbit_params[100];
for (int i = 0; i < body_count; i++) { for (int i = 0; i < body_count; i++) {
toml_datum_t body_table = bodies.u.arr.elem[i]; toml_datum_t body_table = bodies.u.arr.elem[i];
if (!parse_toml_body(body_table, &sim->bodies[i])) { if (!parse_toml_body(body_table, &sim->bodies[i])) {
@ -141,189 +130,14 @@ bool load_system_config(SimulationState* sim, const char* filepath) {
toml_free(result); toml_free(result);
return false; return false;
} }
// Store orbit parameters for velocity calculation
orbit_params[i].eccentricity = sim->bodies[i].eccentricity;
orbit_params[i].semi_major_axis = sim->bodies[i].semi_major_axis;
} }
sim->body_count = body_count; sim->body_count = body_count;
toml_free(result); toml_free(result);
// Calculate initial velocities calculate_initial_velocities(sim);
calculate_velocities(sim, orbit_params);
// Calculate SOI radii
calculate_soi_radii(sim); calculate_soi_radii(sim);
printf("Loaded %d bodies from %s\n", body_count, filepath); printf("Loaded %d bodies from %s\n", body_count, filepath);
return true; return true;
} }
// Calculate initial velocities using vis-viva equation
void calculate_velocities(SimulationState* sim, OrbitParams* orbit_params) {
// First, handle multiple root bodies (binary stars, etc.)
// Find all root bodies and calculate barycentric orbits
int root_count = 0;
int root_indices[32]; // Max 32 root bodies
Vec3 barycenter = {0.0, 0.0, 0.0};
double total_mass = 0.0;
// Find all root bodies and calculate barycenter
for (int i = 0; i < sim->body_count; i++) {
if (sim->bodies[i].parent_index == -1) {
if (root_count < 32) {
root_indices[root_count++] = i;
// Weighted sum for barycenter
Vec3 weighted_pos = vec3_scale(sim->bodies[i].position, sim->bodies[i].mass);
barycenter = vec3_add(barycenter, weighted_pos);
total_mass += sim->bodies[i].mass;
}
}
}
// Calculate barycenter position
if (total_mass > 0.0) {
barycenter = vec3_scale(barycenter, 1.0 / total_mass);
}
// Debug output for multiple root bodies
if (root_count > 1) {
printf("\nBinary/Multiple star system detected:\n");
printf(" Number of root bodies: %d\n", root_count);
printf(" Barycenter position: (%.3e, %.3e, %.3e) m\n",
barycenter.x, barycenter.y, barycenter.z);
printf(" Total system mass: %.3e kg\n", total_mass);
}
// Set velocities for root bodies to orbit barycenter
if (root_count > 1) {
for (int i = 0; i < root_count; i++) {
CelestialBody* body = &sim->bodies[root_indices[i]];
// Calculate position relative to barycenter
Vec3 r = vec3_sub(body->position, barycenter);
double distance = vec3_magnitude(r);
if (distance < 1.0) {
body->velocity = {0.0, 0.0, 0.0};
continue;
}
// Calculate total mass of OTHER root bodies
double other_mass = total_mass - body->mass;
// Calculate circular orbit speed around barycenter
// v = sqrt(G * M_other / r)
double speed = sqrt(G * other_mass / distance);
// Create velocity perpendicular to position vector
Vec3 z_axis = {0.0, 0.0, 1.0};
Vec3 vel_dir = {
r.y * z_axis.z - r.z * z_axis.y,
r.z * z_axis.x - r.x * z_axis.z,
r.x * z_axis.y - r.y * z_axis.x
};
// If r is parallel to z-axis, use x-axis instead
double cross_mag = vec3_magnitude(vel_dir);
if (cross_mag < 0.01) {
Vec3 x_axis = {1.0, 0.0, 0.0};
vel_dir.x = r.y * x_axis.z - r.z * x_axis.y;
vel_dir.y = r.z * x_axis.x - r.x * x_axis.z;
vel_dir.z = r.x * x_axis.y - r.y * x_axis.x;
}
// Normalize and scale by orbital speed
vel_dir = vec3_normalize(vel_dir);
body->velocity = vec3_scale(vel_dir, speed);
// Debug output
printf(" %s: distance from barycenter = %.3e m, orbital speed = %.3e m/s\n",
body->name, distance, speed);
}
} else if (root_count == 1) {
// Single root body stays stationary
sim->bodies[root_indices[0]].velocity = {0.0, 0.0, 0.0};
}
// Now handle child bodies (planets, moons, etc.)
for (int i = 0; i < sim->body_count; i++) {
CelestialBody* body = &sim->bodies[i];
// Skip root bodies (already handled)
if (body->parent_index == -1) {
continue;
}
// Get parent body
if (body->parent_index >= 0 && body->parent_index < sim->body_count) {
CelestialBody* parent = &sim->bodies[body->parent_index];
// Calculate relative position
Vec3 r = vec3_sub(body->position, parent->position);
double distance = vec3_magnitude(r);
if (distance < 1.0) {
body->velocity = {0.0, 0.0, 0.0};
continue;
}
double e = orbit_params[i].eccentricity;
double a = orbit_params[i].semi_major_axis;
// Use vis-viva equation: v = sqrt(G*M*(2/r - 1/a))
double speed = sqrt(G * parent->mass * (2.0 / distance - 1.0 / a));
if (e > 0.01) {
printf(" %s: eccentric orbit (e=%.2f, a=%.3e m), speed at r=%.3e m: %.3f km/s\n",
body->name, e, a, distance, speed / 1000.0);
}
// Create velocity perpendicular to position vector
// If position is mostly in XY plane, make velocity in XY plane
// Cross product of r with z-axis gives perpendicular vector in XY plane
Vec3 z_axis = {0.0, 0.0, 1.0};
// Calculate cross product: r x z_axis
Vec3 vel_dir = {
r.y * z_axis.z - r.z * z_axis.y,
r.z * z_axis.x - r.x * z_axis.z,
r.x * z_axis.y - r.y * z_axis.x
};
// If r is parallel to z-axis, use x-axis instead
double cross_mag = vec3_magnitude(vel_dir);
if (cross_mag < 0.01) {
Vec3 x_axis = {1.0, 0.0, 0.0};
vel_dir.x = r.y * x_axis.z - r.z * x_axis.y;
vel_dir.y = r.z * x_axis.x - r.x * x_axis.z;
vel_dir.z = r.x * x_axis.y - r.y * x_axis.x;
}
// Normalize and scale by orbital speed
vel_dir = vec3_normalize(vel_dir);
body->velocity = vec3_scale(vel_dir, speed);
// Add parent's velocity for absolute reference frame
body->velocity = vec3_add(body->velocity, parent->velocity);
}
}
}
// Calculate SOI radii for all bodies
void calculate_soi_radii(SimulationState* sim) {
for (int i = 0; i < sim->body_count; i++) {
CelestialBody* body = &sim->bodies[i];
if (body->parent_index == -1) {
// Root body has very large SOI
body->soi_radius = 1e15; // ~1000 AU
} else if (body->parent_index >= 0 && body->parent_index < sim->body_count) {
CelestialBody* parent = &sim->bodies[body->parent_index];
// Update SOI using Hill sphere approximation
update_soi(body, parent, body->semi_major_axis);
}
}
}

6
src/config_loader.h

@ -12,10 +12,4 @@ bool extract_vec3_from_table(toml_datum_t table, Vec3* pos);
bool extract_color_from_table(toml_datum_t table, float* color); bool extract_color_from_table(toml_datum_t table, float* color);
bool parse_toml_body(toml_datum_t body_table, CelestialBody* body); bool parse_toml_body(toml_datum_t body_table, CelestialBody* body);
// Calculate initial circular orbit velocities for all bodies
void calculate_initial_velocities(SimulationState* sim);
// Calculate SOI radii for all bodies
void calculate_soi_radii(SimulationState* sim);
#endif #endif

9
src/physics.cpp

@ -12,6 +12,15 @@ Vec3 vec3_sub(Vec3 a, Vec3 b) {
return {a.x - b.x, a.y - b.y, a.z - b.z}; return {a.x - b.x, a.y - b.y, a.z - b.z};
} }
// Cross product
Vec3 vec3_cross(Vec3 a, Vec3 b) {
return {
a.y * b.z - a.z * b.y,
a.z * b.x - a.x * b.z,
a.x * b.y - a.y * b.x
};
}
// Scalar multiplication // Scalar multiplication
Vec3 vec3_scale(Vec3 v, double s) { Vec3 vec3_scale(Vec3 v, double s) {
return {v.x * s, v.y * s, v.z * s}; return {v.x * s, v.y * s, v.z * s};

1
src/physics.h

@ -15,6 +15,7 @@ const double G = 6.67430e-11;
// Vector math functions // Vector math functions
Vec3 vec3_add(Vec3 a, Vec3 b); Vec3 vec3_add(Vec3 a, Vec3 b);
Vec3 vec3_sub(Vec3 a, Vec3 b); Vec3 vec3_sub(Vec3 a, Vec3 b);
Vec3 vec3_cross(Vec3 a, Vec3 b);
Vec3 vec3_scale(Vec3 v, double s); Vec3 vec3_scale(Vec3 v, double s);
double vec3_magnitude(Vec3 v); double vec3_magnitude(Vec3 v);
double vec3_distance(Vec3 a, Vec3 b); double vec3_distance(Vec3 a, Vec3 b);

164
src/simulation.cpp

@ -139,6 +139,170 @@ void update_simulation(SimulationState* sim) {
sim->time += sim->dt; sim->time += sim->dt;
} }
static void compute_perpendicular_orbital_velocity(CelestialBody* body, Vec3 center,
double orbiting_mass) {
Vec3 r = vec3_sub(body->position, center);
double distance = vec3_magnitude(r);
if (distance < 1.0) {
body->velocity = {0.0, 0.0, 0.0};
return;
}
double speed = sqrt(G * orbiting_mass / distance);
Vec3 z_axis = {0.0, 0.0, 1.0};
Vec3 vel_dir = vec3_cross(r, z_axis);
if (vec3_magnitude(vel_dir) < 0.01) {
Vec3 x_axis = {1.0, 0.0, 0.0};
vel_dir = vec3_cross(r, x_axis);
}
vel_dir = vec3_normalize(vel_dir);
body->velocity = vec3_scale(vel_dir, speed);
}
static void compute_orbital_velocity_from_vis_viva(CelestialBody* body,
CelestialBody* parent) {
Vec3 r = vec3_sub(body->position, parent->position);
double distance = vec3_magnitude(r);
if (distance < 1.0) {
body->velocity = {0.0, 0.0, 0.0};
return;
}
double e = body->eccentricity;
double a = body->semi_major_axis;
double speed = sqrt(G * parent->mass * (2.0 / distance - 1.0 / a));
if (e > 0.01) {
printf(" %s: eccentric orbit (e=%.2f, a=%.3e m), speed at r=%.3e m: %.3f km/s\n",
body->name, e, a, distance, speed / 1000.0);
}
Vec3 z_axis = {0.0, 0.0, 1.0};
Vec3 vel_dir = vec3_cross(r, z_axis);
if (vec3_magnitude(vel_dir) < 0.01) {
Vec3 x_axis = {1.0, 0.0, 0.0};
vel_dir = vec3_cross(r, x_axis);
}
vel_dir = vec3_normalize(vel_dir);
body->velocity = vec3_scale(vel_dir, speed);
body->velocity = vec3_add(body->velocity, parent->velocity);
}
static Vec3 compute_system_barycenter(SimulationState* sim, int* root_indices,
int* root_count) {
Vec3 barycenter = {0.0, 0.0, 0.0};
*root_count = 0;
for (int i = 0; i < sim->body_count; i++) {
if (sim->bodies[i].parent_index == -1) {
if (*root_count < 32) {
root_indices[(*root_count)++] = i;
Vec3 weighted_pos = vec3_scale(sim->bodies[i].position, sim->bodies[i].mass);
barycenter = vec3_add(barycenter, weighted_pos);
}
}
}
double total_mass = 0.0;
for (int i = 0; i < *root_count; i++) {
total_mass += sim->bodies[root_indices[i]].mass;
}
if (total_mass > 0.0) {
barycenter = vec3_scale(barycenter, 1.0 / total_mass);
}
return barycenter;
}
static double compute_total_root_mass(SimulationState* sim, int* root_indices,
int root_count) {
double total_mass = 0.0;
for (int i = 0; i < root_count; i++) {
total_mass += sim->bodies[root_indices[i]].mass;
}
return total_mass;
}
static void set_root_bodies_velocity(SimulationState* sim, int* root_indices,
int root_count, Vec3 barycenter, double total_mass) {
for (int i = 0; i < root_count; i++) {
CelestialBody* body = &sim->bodies[root_indices[i]];
double other_mass = total_mass - body->mass;
compute_perpendicular_orbital_velocity(body, barycenter, other_mass);
double distance = vec3_magnitude(vec3_sub(body->position, barycenter));
double speed = vec3_magnitude(body->velocity);
printf(" %s: distance from barycenter = %.3e m, orbital speed = %.3e m/s\n",
body->name, distance, speed);
}
}
static void set_child_bodies_velocity(SimulationState* sim) {
for (int i = 0; i < sim->body_count; i++) {
CelestialBody* body = &sim->bodies[i];
if (body->parent_index == -1) {
continue;
}
if (body->parent_index >= 0 && body->parent_index < sim->body_count) {
CelestialBody* parent = &sim->bodies[body->parent_index];
compute_orbital_velocity_from_vis_viva(body, parent);
}
}
}
static void print_system_info_if_multiple_roots(int root_count, Vec3 barycenter) {
if (root_count > 1) {
printf("\nBinary/Multiple star system detected:\n");
printf(" Number of root bodies: %d\n", root_count);
printf(" Barycenter position: (%.3e, %.3e, %.3e) m\n",
barycenter.x, barycenter.y, barycenter.z);
}
}
void compute_initial_velocities(SimulationState* sim) {
int root_indices[32];
int root_count;
Vec3 barycenter = compute_system_barycenter(sim, root_indices, &root_count);
print_system_info_if_multiple_roots(root_count, barycenter);
if (root_count > 1) {
double total_mass = compute_total_root_mass(sim, root_indices, root_count);
set_root_bodies_velocity(sim, root_indices, root_count, barycenter, total_mass);
} else if (root_count == 1) {
sim->bodies[root_indices[0]].velocity = {0.0, 0.0, 0.0};
}
set_child_bodies_velocity(sim);
}
void calculate_initial_velocities(SimulationState* sim) {
compute_initial_velocities(sim);
}
// Calculate SOI radii for all bodies
void calculate_soi_radii(SimulationState* sim) {
for (int i = 0; i < sim->body_count; i++) {
CelestialBody* body = &sim->bodies[i];
if (body->parent_index == -1) {
body->soi_radius = 1e15;
} else if (body->parent_index >= 0 && body->parent_index < sim->body_count) {
CelestialBody* parent = &sim->bodies[body->parent_index];
update_soi(body, parent, body->semi_major_axis);
}
}
}
OrbitalElements calculate_orbital_elements(CelestialBody* body, CelestialBody* primary, OrbitalElements calculate_orbital_elements(CelestialBody* body, CelestialBody* primary,
CelestialBody* optional_ref_body, double current_time) { CelestialBody* optional_ref_body, double current_time) {
const double AU = 1.496e11; const double AU = 1.496e11;

7
src/simulation.h

@ -38,6 +38,13 @@ int find_dominant_body(SimulationState* sim, int body_index);
void update_soi(CelestialBody* body, CelestialBody* parent, double semi_major_axis); void update_soi(CelestialBody* body, CelestialBody* parent, double semi_major_axis);
void update_simulation(SimulationState* sim); void update_simulation(SimulationState* sim);
// Velocity initialization
void compute_initial_velocities(SimulationState* sim);
void calculate_initial_velocities(SimulationState* sim);
// SOI helpers
void calculate_soi_radii(SimulationState* sim);
// Orbital elements calculation // Orbital elements calculation
struct OrbitalElements { struct OrbitalElements {
double time_days; double time_days;

Loading…
Cancel
Save