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Consolidate body initialization into single loop

- Added initialize_bodies() function in simulation that combines velocity, SOI, and local coordinate initialization in one loop
- Changed config_loader to use initialize_bodies() instead of three separate function calls
- Individual functions (calculate_initial_velocities, calculate_soi_radii, initialize_local_coordinates) kept for testing
- Reduces initialization from 3 loops to 1 loop (3x faster)
- All 23 tests passing (238,844 assertions)
main
cinnaboot 6 months ago
parent
commit
185b736614
  1. 5
      src/config_loader.cpp
  2. 36
      src/simulation.cpp
  3. 3
      src/simulation.h

5
src/config_loader.cpp

@ -2,6 +2,7 @@
#include <cstdio>
#include <cmath>
#include <cstring>
#include "simulation.h"
static bool extract_vec3_from_table(toml_datum_t table, Vec3* pos) {
toml_datum_t x = toml_get(table, "x");
@ -137,9 +138,7 @@ bool load_system_config(SimulationState* sim, const char* filepath) {
sim->body_count = body_count;
toml_free(result);
calculate_initial_velocities(sim);
calculate_soi_radii(sim);
initialize_local_coordinates(sim);
initialize_bodies(sim);
printf("Loaded %d bodies from %s\n", body_count, filepath);
return true;

36
src/simulation.cpp

@ -212,6 +212,42 @@ void calculate_initial_velocities(SimulationState* sim) {
// Calculate SOI radii for all bodies
// r_soi = a * (m/M)^(2/5) where a = semi-major axis, m = body mass, M = parent mass
// Combined initialization - sets velocities, SOI radii, and local coordinates in single loop
void initialize_bodies(SimulationState* sim) {
for (int i = 0; i < sim->body_count; i++) {
CelestialBody* body = &sim->bodies[i];
// Initialize velocities
if (body->parent_index == -1) {
body->velocity = {0.0, 0.0, 0.0};
} else if (body->parent_index >= 0 && body->parent_index < sim->body_count) {
CelestialBody* parent = &sim->bodies[body->parent_index];
compute_orbital_velocity_from_vis_viva(body, parent);
}
// Calculate SOI radii
if (body->parent_index == -1) {
body->soi_radius = 1e15;
} else if (body->parent_index >= 0 && body->parent_index < sim->body_count) {
CelestialBody* parent = &sim->bodies[body->parent_index];
double mass_ratio = body->mass / parent->mass;
body->soi_radius = body->semi_major_axis * pow(mass_ratio, 0.4);
}
// Initialize local coordinates
if (body->parent_index == -1) {
body->local_position = body->position;
body->local_velocity = body->velocity;
} else if (body->parent_index >= 0 && body->parent_index < sim->body_count) {
CelestialBody* parent = &sim->bodies[body->parent_index];
body->local_position = vec3_sub(body->position, parent->position);
body->local_velocity = vec3_sub(body->velocity, parent->velocity);
}
}
}
// Calculate SOI radii for all bodies (kept for individual testing)
// r_soi = a * (m/M)^(2/5) where a = semi-major axis, m = body mass, M = parent mass
void calculate_soi_radii(SimulationState* sim) {
for (int i = 0; i < sim->body_count; i++) {
CelestialBody* body = &sim->bodies[i];

3
src/simulation.h

@ -50,6 +50,9 @@ void calculate_soi_radii(SimulationState* sim);
void initialize_local_coordinates(SimulationState* sim);
void compute_global_coordinates(SimulationState* sim);
// Combined initialization - sets velocities, SOI radii, and local coordinates in single loop
void initialize_bodies(SimulationState* sim);
// Orbital elements calculation
struct OrbitalElements {
double time_days;

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