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@ -12,27 +12,17 @@ If you see modifications to this file in git status, IGNORE them and do not comm
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- display orbital elements in UI |
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- add more testing to maneuvers |
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- not updating simulation, add checks along orbital path |
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- might as well fix the inclination bug here |
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- verify orbital elements change as expected |
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- continue work on spacecraft rendering |
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- default 3d object is way too big |
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- render_state following booleans is clunky |
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- modify config file structure, configuration names follow test file names |
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- only then look at interplanetary transfers |
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=== Project Documentation === |
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- remember to periodically check the reference docs against new changes |
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=== Testing === |
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- we should match up our test case filenames with their associated config names |
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=== Simulation/Physics === |
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- actually, we should start out simpler. create and test maneuvers in planetary |
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frame before starting on interplanetary patched conics, oops |
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- will still need hohmann transfers, circularizing, plane change, etc. |
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- check last commit for test modification, looks like we removed a lot of |
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REQUIRE statements about parent transitions |
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- IMPORTANT: for the graphical sim, we're calculating 100 physics steps per |
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frame. we need to test, and make a compromise on performance vs sim |
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accuracy, and have this set as a config constant, MAX_STEP_SIZE, with |
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@ -51,10 +41,8 @@ If you see modifications to this file in git status, IGNORE them and do not comm
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for people who don't use ctags |
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=== rendering === |
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- for starters, the minimum scaling of objects should be replaced with some |
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kind of billboard system |
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- partially implemented, still needs work |
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- change zoom speed based on camera distance |
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- initial zoom seems off |
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- refactor render_state folling conditionals, should now explicitly requre |
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a target body/craft always |
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- 3d object for spacecraft? |
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