From 00d1b992089548156ea8e82bfdaf3b303b9f0549 Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Wed, 28 Jan 2026 11:01:09 -0500 Subject: [PATCH] update manual TODO --- docs/TODO | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) diff --git a/docs/TODO b/docs/TODO index 6195f21..cf9536b 100644 --- a/docs/TODO +++ b/docs/TODO @@ -12,27 +12,17 @@ If you see modifications to this file in git status, IGNORE them and do not comm - display orbital elements in UI - add more testing to maneuvers - not updating simulation, add checks along orbital path - - might as well fix the inclination bug here - verify orbital elements change as expected - - continue work on spacecraft rendering - - default 3d object is way too big - - render_state following booleans is clunky - - modify config file structure, configuration names follow test file names - only then look at interplanetary transfers === Project Documentation === - remember to periodically check the reference docs against new changes -=== Testing === - - we should match up our test case filenames with their associated config names - === Simulation/Physics === - actually, we should start out simpler. create and test maneuvers in planetary frame before starting on interplanetary patched conics, oops - will still need hohmann transfers, circularizing, plane change, etc. - - check last commit for test modification, looks like we removed a lot of - REQUIRE statements about parent transitions - IMPORTANT: for the graphical sim, we're calculating 100 physics steps per frame. we need to test, and make a compromise on performance vs sim accuracy, and have this set as a config constant, MAX_STEP_SIZE, with @@ -51,10 +41,8 @@ If you see modifications to this file in git status, IGNORE them and do not comm for people who don't use ctags === rendering === - - for starters, the minimum scaling of objects should be replaced with some - kind of billboard system - - partially implemented, still needs work - change zoom speed based on camera distance - initial zoom seems off - refactor render_state folling conditionals, should now explicitly requre a target body/craft always + - 3d object for spacecraft?