Small program to quickly test OpenGL GLSL shaders.
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#version 330 core
in vec3 frag_vertex;
in vec3 frag_normal;
in vec3 frag_uv;
out vec4 color;
layout (std140) uniform matrices
{
mat4 view_xform;
mat4 proj_xform;
mat4 normal_xform;
};
uniform mat4 model_xform;
uniform vec4 test_color;
void main()
{
vec4 t = test_color;
if (test_color.x > 0)
color = vec4(1, 0, 0, 1);
else
color = vec4(1, 0.5, 0.2, 1);
}