Small program to quickly test OpenGL GLSL shaders.
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cinnaboot c144442eed add extra assertion for name_len in arenaCopyCStr 4 years ago
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GLDebug.h add extra logging for shader linking errors 5 years ago
asset.cpp rename structures in asset.h to consistent style 5 years ago
asset.h rename structures in asset.h to consistent style 5 years ago
dumbLog.cpp add a printf style logging macro 5 years ago
dumbLog.h add a printf style logging macro 5 years ago
dummy_shader.h load a dummy shader to init GLContext limits 5 years ago
entity.cpp correct setEntityPosition helper function 4 years ago
entity.h rename instances of GLmesh to GLMesh 5 years ago
json.hpp add some support libs, move sources to src/ 5 years ago
main.cpp add getUBOByName helper 4 years ago
shader.cpp remove defaults for initTransforms() 4 years ago
shader.h remove defaults for initTransforms() 4 years ago
stb_image.h add some support libs, move sources to src/ 5 years ago
stb_image_write.h add some support libs, move sources to src/ 5 years ago
tangerine.cpp add getRenderGroupByName helper 4 years ago
tangerine.h add getRenderGroupByName helper 4 years ago
tiny_gltf.cc move debugging output into new header 'GLDebug.h' 5 years ago
tiny_gltf.h add some support libs, move sources to src/ 5 years ago
types.h add a printf style logging macro 5 years ago
util.h add extra assertion for name_len in arenaCopyCStr 4 years ago