Small program to quickly test OpenGL GLSL shaders.
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cinnaboot 783f4427bc clean up initTransforms() a bit 5 years ago
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GLDebug.h add extra logging for shader linking errors 5 years ago
asset.cpp rename structures in asset.h to consistent style 5 years ago
asset.h rename structures in asset.h to consistent style 5 years ago
dumbLog.cpp add a printf style logging macro 5 years ago
dumbLog.h add a printf style logging macro 5 years ago
dummy_shader.h load a dummy shader to init GLContext limits 5 years ago
entity.cpp rename instances of GLmesh to GLMesh 5 years ago
entity.h rename instances of GLmesh to GLMesh 5 years ago
json.hpp add some support libs, move sources to src/ 5 years ago
main.cpp add full lighting shader with debug values 5 years ago
shader.cpp clean up initTransforms() a bit 5 years ago
shader.h add updateCamerTransforms helper function 5 years ago
stb_image.h add some support libs, move sources to src/ 5 years ago
stb_image_write.h add some support libs, move sources to src/ 5 years ago
tangerine.cpp add a LightsBuffer structure for use in shader programs 5 years ago
tangerine.h add a LightsBuffer structure for use in shader programs 5 years ago
tiny_gltf.cc move debugging output into new header 'GLDebug.h' 5 years ago
tiny_gltf.h add some support libs, move sources to src/ 5 years ago
types.h add a printf style logging macro 5 years ago
util.h replace instances of printf with new logging macro 5 years ago