Small program to quickly test OpenGL GLSL shaders.
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cinnaboot 66600f1366 test a loadGLMesh() with GLBufferToAttribMapping struct 5 years ago
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GLDebug.h add more enums to glEnumToString() 5 years ago
asset.cpp move utility functions from arena.h to util.h 5 years ago
asset.h add note about using u16 instead of u32 5 years ago
dumbLog.cpp add some support libs, move sources to src/ 5 years ago
dumbLog.h add some support libs, move sources to src/ 5 years ago
json.hpp add some support libs, move sources to src/ 5 years ago
main.cpp test a loadGLMesh() with GLBufferToAttribMapping struct 5 years ago
shader.cpp test a loadGLMesh() with GLBufferToAttribMapping struct 5 years ago
shader.h test a loadGLMesh() with GLBufferToAttribMapping struct 5 years ago
stb_image.h add some support libs, move sources to src/ 5 years ago
stb_image_write.h add some support libs, move sources to src/ 5 years ago
tiny_gltf.cc move debugging output into new header 'GLDebug.h' 5 years ago
tiny_gltf.h add some support libs, move sources to src/ 5 years ago
types.h use uint16_t for element array buffer data 5 years ago
util.h move utility functions from arena.h to util.h 5 years ago