Small program to quickly test OpenGL GLSL shaders.
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38 lines
780 B

SHELL = /bin/sh
CXX = g++
CXXFLAGS = -std=c++11 -g -ggdb -Wall -Isrc/ -I/usr/include/SDL2
LDFLAGS = -lSDL2 -lGLEW -lGL
OBJDIR = build
SRCDIR = src
BINDIR = bin
BIN = $(BINDIR)/shader_testing
SOURCES = $(wildcard $(SRCDIR)/*.cpp)
OBJECTS = $(patsubst $(SRCDIR)/%.cpp, $(OBJDIR)/%.o, $(SOURCES))
NDBG_SOURCES = $(wildcard $(SRCDIR)/*.cc)
NDBG_OBJS = $(patsubst $(SRCDIR)/%.cc, $(OBJDIR)/%.o, $(NDBG_SOURCES))
all: $(BIN)
.PHONY: all
-include $(OBJDIR)/*.d
$(OBJECTS): $(OBJDIR)/%.o : $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -MMD $< -o $@
$(NDBG_OBJS): $(OBJDIR)/%.o : $(SRCDIR)/%.cc
$(CXX) -std=c++11 -Wall -Isrc/ -c $< -o $@
strip -d $@
$(BIN): $(OBJECTS) $(NDBG_OBJS)
mkdir -p $(BINDIR)
$(CXX) -o $@ $(LDFLAGS) $^
clean:
rm -rf $(BIN)
rm -rf build/*
.PHONY: clean