SHELL = /bin/sh CXX = g++ CXXFLAGS = -std=c++11 -g -ggdb3 -Og -Wall -Isrc/ -I/usr/include/SDL2 LDFLAGS = -lSDL2 -lGLEW -lGL OBJDIR = build SRCDIR = src BINDIR = bin BIN = $(BINDIR)/shader_testing SOURCES = $(wildcard $(SRCDIR)/*.cpp) OBJECTS = $(patsubst $(SRCDIR)/%.cpp, $(OBJDIR)/%.o, $(SOURCES)) NDBG_SOURCES = $(wildcard $(SRCDIR)/*.cc) NDBG_OBJS = $(patsubst $(SRCDIR)/%.cc, $(OBJDIR)/%.o, $(NDBG_SOURCES)) all: $(BIN) .PHONY: all -include $(OBJDIR)/*.d $(OBJECTS): $(OBJDIR)/%.o : $(SRCDIR)/%.cpp $(CXX) $(CXXFLAGS) -c -MMD $< -o $@ $(NDBG_OBJS): $(OBJDIR)/%.o : $(SRCDIR)/%.cc $(CXX) -std=c++11 -Wall -Isrc/ -c $< -o $@ $(BIN): $(OBJECTS) $(NDBG_OBJS) mkdir -p $(BINDIR) $(CXX) -o $@ $(LDFLAGS) $^ clean: rm -rf $(BIN) rm -rf build/* .PHONY: clean