#version 330 core in vec3 frag_vertex; in vec3 frag_normal; in vec3 frag_uv; in vec3 frag_color; out vec4 color; layout (std140) uniform matrices { mat4 view_xform; mat4 proj_xform; mat4 normal_xform; }; uniform mat4 model_xform; void main() { color = vec4(1, 0.5, 0.2, 1); }