Explore Help
Sign In
cinnaboot
/
shader_testing
1
0
Fork
You've already forked shader_testing
0
Code Issues Pull Requests Projects Releases Wiki Activity
37 Commits
1 Branch
0 Tags
1.4 MiB
Tree: be0a97ed2c
main
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'be0a97ed2c'
${ noResults }
Commit Graph

10 Commits (be0a97ed2c47f4f4d95872245dfccbf56ddb7826)

Author SHA1 Message Date
cinnaboot 001190fc73 break up addShader() into logical helper functions
5 years ago
cinnaboot 0cf86ec626 move getShader functions to shader interface
5 years ago
cinnaboot b22b6f8b23 remove 'name_len' from GLUniformBLock struct
5 years ago
cinnaboot 608ae99f2e remove 'name_len' from gl_uniform struct and use new helper
5 years ago
cinnaboot ba0c18bac7 remove gl_mesh_array and light_array structures
5 years ago
cinnaboot 56ac0b5440 add parseUniformBlocks() and updated related structs
5 years ago
cinnaboot ed544013b5 remove ShaderArray struct, and add shaders to GLContext
5 years ago
cinnaboot f3e3de55c5 add types.h include
5 years ago
cinnaboot 35d9371c0e break out parseUniform() from parseShaderUniforms()
5 years ago
cinnaboot 8e0ee5411c break out shader specific functions to separate file
5 years ago
cinnaboot ec144d48e2 add some support libs, move sources to src/
5 years ago
Powered by Gitea Version: 1.16.7 Page: 46ms Template: 4ms
English
bahasa Indonesia Deutsch English español français italiano latviešu magyar nyelv Nederlands polski Português de Portugal português do Brasil suomi svenska Türkçe čeština ελληνικά български русский српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website Go1.17.10