diff --git a/src/shader.cpp b/src/shader.cpp index 0f3e85e..021fe10 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -334,7 +334,6 @@ loadGLMesh(const Mesh& m, for (u32 i = 0; i < num_mappings; i++) { GLBuffer& buf = glm.vertex_attrib_buffers[i]; GLVertexAttrib* attrib = mappings[i].attrib; - // FIXME: does it make sense to set 'buf_type' in a separate function? attrib->buf_type = mappings[i].buf_type; u32 type_size = getGLTypeSize(attrib->data_type); assert(type_size > 0);