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add overall TODO list to main.cpp

main
cinnaboot 5 years ago
parent
commit
b1804b34ee
  1. 25
      src/main.cpp

25
src/main.cpp

@ -14,6 +14,30 @@
#define UTIL_IMPLEMENTATION
#include "util.h"
/*
* === TODO: ===
* - work on cleaner interface for initEntity and loadScene...
* - full lighting model
* - test complex entities
* - node animations...
*
* === TODONE: ===
* - don't allocate Asset structure on asset arena
* - store on RenderState as reference
* - store asset arena to asset structure
* - condense get_X_ByPath functions with assetLoad functions
* - move to asset interface
* - load diffuse texture automatically when loading a model
* - move entity structure and functions to new file?
* - load diffuse texture into OpenGL, and store GLTexture structure onto
* GLContext
* - need a cache algorithm starting in initEntity()
* - check for GLTexture by path hash
* - load texture into gl if not cached
* - pass result GLTexture to loadGLMesh()
* - update loadScene function with textured models, and test texture loading
*/
struct SDLHandles
{
@ -248,7 +272,6 @@ loadScene(RenderState* rs)
shader_program* s_debug = getShaderByName("debug", rs->gl_ctx);
if (!s_default || !s_debug) return false;
// TODO: full lighting model
model* tex_cube = getModelByPath(&rs->assets, "../data/textured_cube.gltf");
assert(tex_cube != nullptr);
const mesh& texmesh = tex_cube->meshes[0];

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