From a6ca5d6f4117e5a1bc1f9759f3380ae682b1db90 Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Thu, 6 Jan 2022 08:38:29 -0500 Subject: [PATCH] loop at 16ms intervals instead of 60ms --- src/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 1cf7677..b93079b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -355,7 +355,7 @@ loadScene(RenderState* rs) void loop(RenderState* rs) { - u32 delay = 60; + u32 delay = 16; u32 frame_start, frame_time; bool running = true; SDL_Event e; @@ -380,7 +380,7 @@ loop(RenderState* rs) for (u32 j = 0; j < rg.num_entites; j++) { Entity& e = rg.entities[j]; - rotateEntity(&e, glm::vec3(0, 1, 0), (float) M_PI / 60); + rotateEntity(&e, glm::vec3(0, 1, 0), (float) M_PI / (3 * 60)); for (u32 k = 0; k < e.num_meshes; k++) { GLmesh& glm = e.meshes[k];