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update makefile to put binary in "bin/"

main
cinnaboot 5 years ago
parent
commit
71571e3a00
  1. 4
      Makefile
  2. 4
      src/main.cpp

4
Makefile

@ -5,7 +5,8 @@ CXXFLAGS = -std=c++11 -g -ggdb3 -Wall -Isrc/ -I/usr/include/SDL2
LDFLAGS = -lSDL2 -lGLEW -lGL
OBJDIR = build
SRCDIR = src
BIN = shader_testing
BINDIR = bin
BIN = $(BINDIR)/shader_testing
SOURCES = $(wildcard $(SRCDIR)/*.cpp)
@ -26,6 +27,7 @@ $(NDBG_OBJS): $(OBJDIR)/%.o : $(SRCDIR)/%.cc
$(CXX) -std=c++11 -Wall -Isrc/ -c $< -o $@
$(BIN): $(OBJECTS) $(NDBG_OBJS)
mkdir -p $(BINDIR)
$(CXX) -o $@ $(LDFLAGS) $^
clean:

4
src/main.cpp

@ -577,8 +577,8 @@ main()
if (!addShaderProgram(arena,
rs->gl_ctx,
"data/shader.vert",
"data/shader.frag",
"../data/shader.vert",
"../data/shader.frag",
"default"))
{
std::cout << "error loading shader program\n";

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