From 6ca1e919f8163f245a5593a8225ea42f74866dd6 Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Tue, 1 Feb 2022 12:41:35 -0500 Subject: [PATCH] add TODO about sorting uniform buffers --- src/shader.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/shader.cpp b/src/shader.cpp index 9a1dc5d..2581cfa 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -644,6 +644,8 @@ parseUniformBlocks(MemoryArena* arena, ShaderProgram* s, GLContext* gl_ctx) glUniformBlockBinding(s->prog_id, i, ub.binding_idx); } + // TODO: would be helpful for debugging if we sort the uniforms in a block + // by their uniform_offset instead of their idx return true; }