diff --git a/src/shader.cpp b/src/shader.cpp index 9a1dc5d..2581cfa 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -644,6 +644,8 @@ parseUniformBlocks(MemoryArena* arena, ShaderProgram* s, GLContext* gl_ctx) glUniformBlockBinding(s->prog_id, i, ub.binding_idx); } + // TODO: would be helpful for debugging if we sort the uniforms in a block + // by their uniform_offset instead of their idx return true; }