diff --git a/src/shader.cpp b/src/shader.cpp index 726d877..949e81c 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -250,11 +250,8 @@ initTransforms(MemoryArena* arena, GLContext* gl_ctx, float fov, float near_clip_plane, - float aspect_ratio, - glm::vec3 cam_pos, - glm::vec3 look_pos) + float aspect_ratio) { - xforms->view_xform = glm::lookAt(cam_pos, look_pos, glm::vec3(0, 1, 0)); xforms->proj_xform = glm::infinitePerspective( glm::radians(fov), aspect_ratio, near_clip_plane); diff --git a/src/shader.h b/src/shader.h index f2f8ad9..62758b0 100644 --- a/src/shader.h +++ b/src/shader.h @@ -160,8 +160,6 @@ struct Transforms const float DEFAULT_FOV = 60.f; const float NEAR_CLIP_PLANE = 5.f; const float DEFAULT_ASPECT_RATIO = 16.f / 9.f; -const glm::vec3 DEFAULT_CAM_POS = { 0, 0, 50.f }; -const glm::vec3 DEFAULT_LOOK_POS = { 0, 0, 0 }; GLContext* initGLContext(MemoryArena* arena, @@ -213,7 +211,5 @@ void initTransforms(MemoryArena* arena, GLContext* gl_ctx, float fov = DEFAULT_FOV, float near_clip_plane = NEAR_CLIP_PLANE, - float aspect_ratio = DEFAULT_ASPECT_RATIO, - glm::vec3 cam_pos = DEFAULT_CAM_POS, - glm::vec3 look_pos = DEFAULT_LOOK_POS); + float aspect_ratio = DEFAULT_ASPECT_RATIO);