diff --git a/data/debug.frag b/data/debug.frag index b7ad31d..9434495 100644 --- a/data/debug.frag +++ b/data/debug.frag @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:27eb489a1ff4a0c1c5a99f3292c2f3e4e031e4ced7bea03619f13a32d1ff643d -size 127 +oid sha256:99c8ad1e2e1a229ff1a5154900b08c5bd89e19d42c34996a5fdcd3ac7161f225 +size 106 diff --git a/data/debug.vert b/data/debug.vert index 9baeb84..27a4f77 100644 --- a/data/debug.vert +++ b/data/debug.vert @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2673699a36fba4d2cb1dc32e616fc7490c2bc15e646bfc588da73cdc813e412b -size 542 +oid sha256:c7feb758bde3d32346d872c4b63245975e6cc15c46bbac759056939678c6d65b +size 563 diff --git a/src/shader.h b/src/shader.h index 5e1e9c9..c26dc2d 100644 --- a/src/shader.h +++ b/src/shader.h @@ -149,7 +149,7 @@ struct transforms const float DEFAULT_FOV = 60.f; const float NEAR_CLIP_PLANE = 5.f; const float DEFAULT_ASPECT_RATIO = 16.f / 9.f; -const glm::vec3 DEFAULT_CAM_POS = { 0, 0, -30.f }; +const glm::vec3 DEFAULT_CAM_POS = { 0, 0, 30.f }; const glm::vec3 DEFAULT_LOOK_POS = { 0, 0, 0 };