Browse Source

add scaleEntity function

main
cinnaboot 5 years ago
parent
commit
37b4910e0f
  1. 6
      src/entity.cpp
  2. 1
      src/entity.h

6
src/entity.cpp

@ -52,3 +52,9 @@ rotateEntity(Entity* e, glm::vec3 axis, float radians)
*e->xform = glm::rotate(*e->xform, radians, axis); *e->xform = glm::rotate(*e->xform, radians, axis);
} }
void
scaleEntity(Entity* e, float scale)
{
*e->xform = glm::scale(*e->xform, glm::vec3(scale, scale, scale));
}

1
src/entity.h

@ -29,3 +29,4 @@ void setEntityPosition(Entity* e, glm::vec3 pos);
void rotateEntity(Entity* e, glm::vec3 axis, float radians); void rotateEntity(Entity* e, glm::vec3 axis, float radians);
void scaleEntity(Entity* e, float scale);

Loading…
Cancel
Save