From 346fedcf9b92804a2d3bf0e6a32f3e29d4999549 Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Thu, 23 Dec 2021 19:55:57 -0500 Subject: [PATCH] add FIXME to create helper for GLVertexAttrib num_components --- src/shader.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/shader.cpp b/src/shader.cpp index d5711ca..5cfe449 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -494,6 +494,7 @@ parseAttributes(memory_arena* arena, shader_program* s, GLContext* gl_ctx) GLVertexAttrib* attrib = &s->vertex_attribs[i]; attrib->data_type = type; attrib->location = location; + // FIXME: need a helper for attrib->num_components attrib->name = arenaCopyCStr(arena, attrib_name, sizeof(attrib_name)); // TODO: replace POSITION, NORMAL, UV... etc enums in loadGLMesh() // with extra logic to detect mesh to shader mapping