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#version 330 core
in vec2 frag_uv;
out vec4 color;
layout (std140) uniform matrices
{
mat4 view_xform;
mat4 proj_xform;
mat4 normal_xform;
};
uniform mat4 node_xform;
uniform sampler2D sampler;
void main()
{
color = texture(sampler, frag_uv.st);
}