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219 lines
5.8 KiB
219 lines
5.8 KiB
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#include <cassert> |
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#include <cmath> |
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#include <SDL2/SDL.h> |
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#include <glm/glm.hpp> |
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#include "dumbLog.h" |
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#include "input.h" |
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#include "mesh.h" |
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#include "renderer.h" |
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#include "util.h" |
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#include "gooey.h" |
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#include "orbits.h" |
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const double SCALING = 0.001; |
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static orbital_elements g_orbit = {}; |
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static ellipse_3d g_ellipse3d; |
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static uint g_time_step = 100; |
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simple_mesh* |
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constructEllipseMesh(ellipse_3d& e3d, glm::vec3 vertex_color) |
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{ |
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simple_mesh* sm = meInitMesh(e3d.vert_count); |
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for (uint i = 0; i < e3d.vert_count; i++) { |
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sm->vertices[i] = e3d.vertices[i]; |
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sm->vert_colors[i] = vertex_color; |
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} |
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return sm; |
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} |
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simple_mesh* |
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constructCircleMesh(float r, uint vert_count, glm::vec3 vertex_color) |
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{ |
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simple_mesh* sm = meInitMesh(vert_count); |
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float angle = (float) M_PI * 2 / vert_count; |
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r = r / SCALING; |
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for (uint i = 0; i < vert_count; i++) { |
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sm->vertices[i] = glm::vec3(cos(i * angle) * r, sin(i * angle) * r, 0); |
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sm->vert_colors[i] = vertex_color; |
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} |
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return sm; |
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} |
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simple_mesh* |
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createSatelliteMesh() |
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{ |
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simple_mesh* sm = meInitMesh(3); |
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glm::vec3 s_color(255, 0, 0); |
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sm->vertices[0] = glm::vec3(0, 1 / SCALING, 0); |
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sm->vert_colors[0] = s_color; |
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sm->vertices[1] = glm::vec3(-1 / SCALING, -1 / SCALING, 0); |
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sm->vert_colors[1] = s_color; |
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sm->vertices[2] = glm::vec3(1 / SCALING, -1 / SCALING, 0); |
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sm->vert_colors[2] = s_color; |
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return sm; |
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} |
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void |
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updateSatellitePosition(entity& satellite) |
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{ const static glm::mat4 xform = |
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glm::rotate(glm::mat4(1.0), (float) M_PI_2, glm::vec3(1, 0, 0)); |
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// TODO: decouple framerate from time_step |
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g_orbit.nu = getPropagatedTrueAnomaly(g_orbit, g_orbit.nu, g_time_step); |
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g_orbit.gamma = orbitGetFlightPathAngle(g_orbit.ep.e, g_orbit.nu); |
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g_orbit.r = getRadialDistance(g_orbit.ep.e, g_orbit.ep.p, g_orbit.nu); |
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g_orbit.v = orbitGetVelocity(g_orbit.epsilon, g_orbit.mu, g_orbit.r); |
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glm::vec2 coords = polarToRect(g_orbit.nu, g_orbit.r); |
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glm::vec3 v = g_orbit.pos = glm::vec3(coords, 0); |
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entSetWorldPosition(satellite, xform * glm::vec4(v.x, v.y, v.z, 1)); |
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} |
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// NOTE: use ellipseValidate(orbit.ep) before calling to avoid failing |
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// assertions |
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void |
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updateOrbit(orbital_elements& orbit, ellipse_3d& e3d, entity& ellipse_entity) |
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{ |
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orbit.ep = ellipseInitAE(orbit.ep.a, orbit.ep.e); |
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ellipse3DUpdate(orbit.ep, e3d); |
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for (uint i = 0; i < e3d.vert_count; i++) |
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ellipse_entity.mesh->vertices[i] = e3d.vertices[i]; |
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entUpdateSimpleMesh(ellipse_entity, ellipse_entity.mesh, GL_LINE_LOOP); |
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} |
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void |
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preFrameCallback(render_state* rs) |
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{ |
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// handle input |
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static input_state is = {}; |
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SDL_Event e; |
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bool gooey_wants = false; |
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while (SDL_PollEvent(&e)) { |
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gooey_wants = gooProcessEvent(e); |
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if (!gooey_wants) inputProcessEvent(&is, e); |
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} |
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if (is.window_closed || is.escape) |
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rs->running = false; |
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if (g_time_step > 0) |
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updateSatellitePosition(rs->render_groups[0].entities[2]); |
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} |
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void |
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postFrameCallback(render_state* rs) |
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{ |
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static orbital_elements c_orb = {}; |
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c_orb = g_orbit; |
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gooDraw(rs->handles->window, c_orb, g_time_step); |
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bool update_if_paused = false; |
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if (c_orb.nu != g_orbit.nu && |
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((c_orb.nu >= 0 && c_orb.nu <= M_PI) || |
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(c_orb.nu < 0 && c_orb.nu >= -1 * M_PI))) |
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{ |
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g_orbit.nu = c_orb.nu; |
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update_if_paused = true; |
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} |
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// TODO: will need more validation from GUI as added |
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if (!ellipsesEqual(c_orb.ep, g_orbit.ep)) { |
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// NOTE: handle the case where semimajor axis lowered with low |
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// eccentricity would fail validation |
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if (c_orb.ep.a < g_orbit.ep.a |
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&& c_orb.ep.a > 0 |
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&& c_orb.ep.e == g_orbit.ep.e) |
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{ |
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c_orb.ep.b = c_orb.ep.a * sqrt(1 - pow(c_orb.ep.e, 2.0)); |
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} |
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if (ellipseValidate(c_orb.ep)) { |
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c_orb.ep = ellipseInitAE(c_orb.ep.a, c_orb.ep.e); |
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g_orbit.ep = c_orb.ep; |
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entity& ellipse_entity = rs->render_groups[0].entities[0]; |
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updateOrbit(g_orbit, g_ellipse3d, ellipse_entity); |
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// TODO: would be nice to have an interface for |
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// updating/constructing an orbit |
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g_orbit.epsilon = orbitGetSpecificEnergy(g_orbit.ep.a, g_orbit.mu); |
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g_orbit.h = orbitGetAngularMomentum(g_orbit.ep.p, g_orbit.mu); |
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update_if_paused = true; |
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} |
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} |
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if (g_time_step == 0 && update_if_paused) |
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updateSatellitePosition(rs->render_groups[0].entities[2]); |
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} |
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int |
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main() |
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{ |
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render_state* rs = renInit("orbital shipping", |
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glm::vec2(1280, 800), |
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SDL_INIT_TIMER); |
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if (rs == nullptr) { |
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LOG(Error) << "Error Initialzing renderer\n"; |
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return 1; |
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} |
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if (!gooInit(rs->handles->window, rs->handles->glContext)) { |
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LOG(Error) << "Error Initialzing gooey\n"; |
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return 1; |
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} |
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glm::vec2 dims = renGetWindowDims(rs); |
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cameraInitPerspective( |
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rs->cam, |
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glm::vec3(0, -75 / SCALING, 0), |
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glm::vec3(0, 0, 0), |
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glm::vec3(0,0,1), |
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dims.x / dims.y |
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); |
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// NOTE: semi-major axis in km, eccentricity, gravitational parameter |
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g_orbit = orbitInit(26564.5, 0.7411, 398601.68); |
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ellipse_parameters ep = ellipseInitAB(g_orbit.ep.a, g_orbit.ep.b); |
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// TODO: (renderer) this needs to be more convenient |
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shader_wrapper sw = { SIMPLE_SHADER, nullptr, rs->simple_shader }; |
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rs->render_groups = renAllocateGroup(3, sw); |
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rs->render_group_count = 1; |
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entity& ellipse_entity = rs->render_groups[0].entities[0]; |
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g_ellipse3d = ellipseInit3D(ep, 256); |
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simple_mesh* sm = constructEllipseMesh(g_ellipse3d, glm::vec3(255, 0, 255)); |
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entInitMesh(ellipse_entity, sm, GL_LINE_LOOP); |
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entRotate(ellipse_entity, (float) M_PI_2, glm::vec3(1, 0, 0)); |
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entity& planet_entity = rs->render_groups[0].entities[1]; |
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sm = constructCircleMesh(3, 24, glm::vec3(255, 255, 0)); |
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entInitMesh(planet_entity, sm, GL_LINE_LOOP); |
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entRotate(planet_entity, (float) M_PI_2, glm::vec3(1, 0, 0)); |
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entity& satellite_entity = rs->render_groups[0].entities[2]; |
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sm = createSatelliteMesh(); |
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entInitMesh(satellite_entity, sm, GL_TRIANGLES); |
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entRotate(satellite_entity, (float) M_PI_2, glm::vec3(1, 0, 0)); |
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entSetWorldPosition(satellite_entity, g_ellipse3d.vertices[0]); |
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renDoRenderLoop(rs, 60 , preFrameCallback, postFrameCallback); |
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gooFree(); |
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renShutdown(rs); |
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return 0; |
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} |
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