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98 lines
2.8 KiB

SHELL := /bin/sh
OBJDIR := build
SRCDIR := src
BINDIR := bin
LIBDIR := ext/tangerine
LIB := $(LIBDIR)/build/libTangerine.a
CXX := g++
# NOTE: due to a longstanding 'bug' in gcc, we can only check for unitialized
# variables if an optimization pass is run. However, compiling without
# optimization is useful for debugging, so we can add some local variables
# for easier inspection.
# see) https://gcc.gnu.org/bugzilla/show_bug.cgi?id=18501
CHECK_UNITIALIZED := false
ifeq ($(CHECK_UNITIALIZED), true)
CXXFLAGS := -std=c++11 -g -ggdb3 -O -Wall
else
CXXFLAGS := -std=c++11 -g -ggdb3 -Wall
endif
CXXFLAGS += -I$(LIBDIR)/include/ \
$(shell sdl2-config --cflags)
LDFLAGS := $(shell sdl2-config --libs) -lGLEW -lGL
COMMON_SOURCES := $(SRCDIR)/orbits.cpp
COMMON_OBJECTS := $(patsubst $(SRCDIR)/%.cpp, $(OBJDIR)/%.o, $(COMMON_SOURCES))
TESTDIR := tests
TEST_SOURCES := $(wildcard $(TESTDIR)/*.cpp)
TEST_OBJECTS := $(patsubst $(TESTDIR)/%.cpp, $(OBJDIR)/%.o, $(TEST_SOURCES))
TEST_BIN := $(BINDIR)/test_orbit
# imgui setup
IMGUI_DIR := ext/imgui
CXXFLAGS += -I$(IMGUI_DIR)
IMGUI_IMPL_DIR := $(IMGUI_DIR)/backends
IMGUI_IMPL_SOURCES := $(IMGUI_IMPL_DIR)/imgui_impl_opengl3.cpp $(IMGUI_IMPL_DIR)/imgui_impl_sdl2.cpp
IMGUI_SOURCES := $(filter-out $(IMGUI_DIR)/imgui_demo.cpp, $(wildcard $(IMGUI_DIR)/*.cpp))
IMGUI_OBJECTS := $(patsubst $(IMGUI_DIR)/%.cpp, $(OBJDIR)/%.o, $(IMGUI_SOURCES))
IMGUI_IMP_OBJECTS += $(patsubst $(IMGUI_IMPL_DIR)/%.cpp, $(OBJDIR)/%.o, $(IMGUI_IMPL_SOURCES))
SOURCES := $(SRCDIR)/main.cpp $(SRCDIR)/gooey.cpp $(SRCDIR)/game.cpp
OBJECTS := $(patsubst $(SRCDIR)/%.cpp, $(OBJDIR)/%.o, $(SOURCES))
BIN := $(BINDIR)/orbital_shipping
all: mkdirs $(BIN) tags
@# automatically run tests when (re-)compiling
@#${TEST_BIN}
.PHONY: all
tests: $(TEST_BIN)
.PHONY: tests
tags:
@ctags -R --exclude=ext/imgui/* --exclude=ext/tangerine/ext/*
.PHONY: tags
mkdirs:
@-mkdir -p ./bin ./build
.PHONY: mkdirs
-include $(OBJDIR)/*.d
$(BIN): $(COMMON_OBJECTS) $(OBJECTS) $(IMGUI_OBJECTS) $(IMGUI_IMP_OBJECTS) $(LIB)
$(CXX) -o $@ $(COMMON_OBJECTS) $(OBJECTS) $(LIB) \
$(IMGUI_OBJECTS) $(IMGUI_IMP_OBJECTS) $(LDFLAGS)
$(TEST_BIN): $(TEST_OBJECTS) $(LIB)
$(CXX) -o $@ $(LDFLAGS) $(TEST_OBJECTS) $(LIB)
$(COMMON_OBJECTS): $(COMMON_SOURCES)
$(CXX) $(CXXFLAGS) -c -MMD $(SRCDIR)/orbits.cpp -o $@
$(OBJECTS): $(OBJDIR)/%.o : $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -MMD $< -o $@
$(TEST_OBJECTS): $(OBJDIR)/%.o : $(TESTDIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -MMD $< -o $@
$(IMGUI_OBJECTS): $(OBJDIR)/%.o : $(IMGUI_DIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -MMD $< -o $@
$(IMGUI_IMP_OBJECTS): $(OBJDIR)/%.o : $(IMGUI_IMPL_DIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -MMD $< -o $@
$(LIB):
$(MAKE) -C $(LIBDIR)
clean:
@rm -f $(BIN) $(TEST_BIN) $(OBJDIR)/*
.PHONY: clean
clean_lib:
$(MAKE) -C $(LIBDIR) clean
.PHONY: clean_lib