Work in progress orbital shipping game Dependencies: libTangerine: https://gitlab.com/cinnaboot/tangerine Catch2 (for tests): https://github.com/catchorg/Catch2/blob/devel/docs/Readme.md TODO: add GUI to demo application for modifying orbit parameters add equations for parabolic and hyperbolic trajectories make algorithm for Hohmann transfer orbits you know, make the actual game Building: install dependencies for your environment: Arch) $ sudo pacman -S assimp glew glm sdl2 catch2 gcc make Fedora) $ sudo dnf install assimp-devel glew-devel glm-devel \ SDL2-devel catch-devel gcc-c++ make checkout, and initialise submodule dependencies: $ git submodule update --init --recursive build: $ make binaries will be in ./bin NOTE: if you get errors regarding assimp when building, you can build a recent version of assimp by passing USE_INTERNAL_ASSIMP=y to make $ USE_INTERNAL_ASSIMP=y make then, to run the demo, $ cd bin $ LD_LIBRARY_PATH=../ext/tangerine/ext/assimp/lib ./orbital_shipping # TODO: # (libTangerine) fold in build_assimp to make dependency # turn off unused default features of internal assimp # compile assimp as static lib into libTangerine if built internal # (can remove LD_LIBRARY_PATH requirement) # (orbital_shipping) update makefile $(LIB) target # make sure git submodule hashes are updated #