21 Commits (349cf40b775b1658f0630336c1b152b9f1e1f44f)

Author SHA1 Message Date
cinnaboot 349cf40b77 load many orbits to provoke failing assertions 3 years ago
cinnaboot 986574a73a add circularize impulse types 4 years ago
cinnaboot 2b7ffe8909 implement multiple maneuver nodes as linked list 4 years ago
cinnaboot e1c9657918 add orbitGetTransferVelocity() 4 years ago
cinnaboot a3dfae36c4 add function to convert orbital elements to state vectors 4 years ago
cinnaboot ee82324dfa add note about eccentricity vector 4 years ago
cinnaboot f37cc92eae add rotation xform to satellite struct 4 years ago
cinnaboot fd868b0f45 fix the case where step passes through 0 in testManeuverStep() 4 years ago
cinnaboot 6591b094ac add more detailed logging to applyManeuver() 4 years ago
cinnaboot 065b44085b add more detailed debug logging for addManeuver() 4 years ago
cinnaboot 5b0f556b19 use ImpulseType enum in maneuver functions 4 years ago
cinnaboot 7c54cb2ad8 initial work for impulsive maneuvers 4 years ago
cinnaboot 57af44e7d0 add note to removeManeuver() 4 years ago
cinnaboot a03cef852e add helper functions for preFrameCallback() 4 years ago
cinnaboot c6058d49f8 begin work on maneuver nodes 4 years ago
cinnaboot 29f5aec399 fix compiler uninitialized warning 4 years ago
cinnaboot 2e89b9c0d8 add getSelectedOrbit() interface 4 years ago
cinnaboot 5efd583d64 add selectOrbit() game interface 4 years ago
cinnaboot f44bdc90fc update ellipse colors when selecting from gooey 4 years ago
cinnaboot 4b956ab8dd move Ellipse3D to game.h 4 years ago
cinnaboot 3a8be29148 break out GameOrbit and GameState to game.h 4 years ago