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add FIXMEs for Ellipse3D

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cinnaboot 4 years ago
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c079147090
  1. 3
      src/orbits.h

3
src/orbits.h

@ -30,6 +30,7 @@ struct OrbitalElements
double nu; // (ν) true anomaly at T0
};
// FIXME: move to game.h
struct Ellipse3D
{
glm::vec3* vertices;
@ -59,7 +60,7 @@ struct TwoBodySystem
GravBody body;
Satellite sat;
EllipseParameters ep;
Ellipse3D e3d;
Ellipse3D e3d; // FIXME: should be direct child of GameOrbit
OrbitalElements elements;
double epsilon; // (ε) specific orbital energy, MJ/kg

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