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Work in progress orbital shipping game |
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Dependencies: |
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libTangerine: https://gitlab.com/cinnaboot/tangerine |
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Catch2 (for tests): |
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https://github.com/catchorg/Catch2/blob/devel/docs/Readme.md |
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imgui: https://github.com/ocornut/imgui |
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TODO: |
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add GUI to demo application for modifying orbit parameters |
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add equations for parabolic and hyperbolic trajectories |
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make algorithm for Hohmann transfer orbits |
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you know, make the actual game |
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SDL2: https://www.libsdl.org/index.php |
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glew: https://www.opengl.org/sdk/libs/GLEW/ |
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glm: https://github.com/g-truc/glm |
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Catch2 (only for tests): https://github.com/catchorg/Catch2 |
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Building: |
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install dependencies for your environment: |
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Arch) $ sudo pacman -S assimp glew glm sdl2 catch2 gcc make |
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Arch) $ sudo pacman -S glew glm sdl2 catch2 gcc make |
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Fedora) $ sudo dnf install glew-devel glm-devel SDL2-devel \ |
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catch-devel gcc-c++ make cmake |
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NOTE: fedora (33) see note below about assimp |
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checkout, and initialise submodule dependencies: |
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$ git submodule update --init --recursive |
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build: |
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$ make |
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binaries will be in ./bin |
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NOTE: if you get errors regarding assimp when building, you can build a |
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recent version of assimp by passing USE_INTERNAL_ASSIMP=y to make |
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optionally) |
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$ make tests |
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$ USE_INTERNAL_ASSIMP=y make |
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binaries will be in ./bin |
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