@ -234,7 +234,7 @@ loadOrbit(GameState* gs,
bool
loadScene(GameState* gs, RenderState* rs)
{
initCamera(rs, vec3(-20 / SCALING, -20 / SCALING, 20 / SCALING), vec3(0, 0, 0), vec3(0,0,1));
initCamera(rs, vec3(-30 / SCALING, -30 / SCALING, 30 / SCALING), vec3(0, 0, 0), vec3(0,0,1));
initLights(rs);
gs->running = true;