Browse Source

move the camera back to fit scene

main
cinnaboot 4 years ago
parent
commit
6dcd3987ab
  1. 2
      src/main.cpp

2
src/main.cpp

@ -234,7 +234,7 @@ loadOrbit(GameState* gs,
bool bool
loadScene(GameState* gs, RenderState* rs) loadScene(GameState* gs, RenderState* rs)
{ {
initCamera(rs, vec3(-20 / SCALING, -20 / SCALING, 20 / SCALING), vec3(0, 0, 0), vec3(0,0,1)); initCamera(rs, vec3(-30 / SCALING, -30 / SCALING, 30 / SCALING), vec3(0, 0, 0), vec3(0,0,1));
initLights(rs); initLights(rs);
gs->running = true; gs->running = true;

Loading…
Cancel
Save