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@ -234,7 +234,7 @@ loadOrbit(GameState* gs,
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bool |
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loadScene(GameState* gs, RenderState* rs) |
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{ |
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initCamera(rs, vec3(-20 / SCALING, -20 / SCALING, 20 / SCALING), vec3(0, 0, 0), vec3(0,0,1)); |
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initCamera(rs, vec3(-30 / SCALING, -30 / SCALING, 30 / SCALING), vec3(0, 0, 0), vec3(0,0,1)); |
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initLights(rs); |
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gs->running = true; |
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