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@ -111,7 +111,7 @@ selectOrbit(GameState* gs, GameOrbit* orbit)
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void |
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changeOrbitColor(GameOrbit* orbit, vec3* color_data) |
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{ |
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GLBuffer* color_buf; |
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GLBuffer* color_buf = nullptr; |
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GLMesh* gl_mesh = &orbit->ellipse_entity->meshes[0]; |
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for (u32 i = 0; i < gl_mesh->num_vertex_attrib_buffers; i ++) { |
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