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32 lines
524 B
32 lines
524 B
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#pragma once |
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#include <GL/glew.h> |
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#include <glm/glm.hpp> |
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#include "camera.h" |
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#include "lights.h" |
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#include "mesh.h" |
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#include "shader_program.h" |
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struct render_object |
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{ |
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glm::mat4 node_xform; |
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GLuint tex_id; |
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GLuint vertex_buffer_id; |
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GLuint normal_buffer_id; |
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GLuint uv_buffer_id; |
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GLuint index_buffer_id; |
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GLuint index_buffer_count; |
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}; |
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bool roInit(meMeshInfo* mi_in, render_object& ro_out); |
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void roFree(render_object& ro); |
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void roDraw(render_object& ro, |
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camera& cam, |
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shader_program& shader, |
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light_group* lights);
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