A small OpenGL 3+ renderer and game engine
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cinnaboot ec1985873f add project description to the top of renderer.h 5 years ago
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animation.h maybe we should be able to rotate entities? 6 years ago
asset.h add parseNodeTransform() for tinygltf nodes 5 years ago
camera.h restructure high-lvel interface for new asset system 5 years ago
dumbLog.h add more animation debug info 6 years ago
entity.h fix default rendering, and add debug shader 5 years ago
input.h break out SDL_PollEvents() while loop to new function 5 years ago
lights.h add simple mesh, render object, and shader types 6 years ago
mesh.h replace assimp dependancy with TinyGLTF 5 years ago
platform_wait_for_vblank.h initial commit 6 years ago
render_object.h restructure high-lvel interface for new asset system 5 years ago
renderer.h add project description to the top of renderer.h 5 years ago
shader_program.h add notes about cavity shader 6 years ago
types.h prepare codepath for default meshes/shaders 6 years ago
util.h add list of FIXMEs, remove safeRatio() 5 years ago
util_image.h add FIXME for util_image->file_path 5 years ago