A small OpenGL 3+ renderer and game engine
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cinnaboot 7c3a6aea30 maybe we should be able to rotate entities? 6 years ago
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camera.cpp initial commit 6 years ago
default_shaders.cpp add simple mesh, render object, and shader types 6 years ago
dumbLog.cpp initial commit 6 years ago
entity.cpp maybe we should be able to rotate entities? 6 years ago
lights.cpp add simple mesh, render object, and shader types 6 years ago
mesh.cpp add simple mesh, render object, and shader types 6 years ago
render_object.cpp maybe we should be able to rotate entities? 6 years ago
renderer.cpp re-order render group loop... boop 6 years ago
shader_program.cpp add simple mesh, render object, and shader types 6 years ago
util.cpp stop passing around data_dir everywhere 6 years ago
util_image.cpp add path for binary texture data in util_image 6 years ago