A small OpenGL 3+ renderer and game engine
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#pragma once
#if defined (_WIN32)
#include <SDL.h>
#else
#include <SDL2/SDL.h>
#endif
#include <GL/glew.h>
#include <glm/glm.hpp>
#include "camera.h"
#include "entity.h"
#include "util.h"
#include "shader_program.h"
struct SDL_Handles
{
SDL_Window *window;
SDL_GLContext glContext;
SDL_DisplayMode currentDisplayMode;
};
struct point_light;
// NOTE: array of entities rendered with the same shader program
struct render_group
{
entity* entities;
uint entity_count;
shader_program shader;
};
struct render_state
{
v2i viewport_dims;
bool is_debug_draw;
SDL_Handles handles;
camera cam;
util_RGBA clear_col;
render_group* render_groups;
uint render_group_count;
point_light* lights;
uint num_lights;
uint max_lights;
};
render_state* renInit();
void renShutdown(render_state* rs);
void renRenderFrame(render_state* rs, Entity* entities, uint32 entity_count);