A small OpenGL 3+ renderer and game engine
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SHELL = /bin/sh
CXX = g++
CXXFLAGS = -std=c++11 -g -ggdb3 -Wall -I../include -I/usr/include/SDL2
LDFLAGS = -lSDL2 -lGLEW -lGL -lassimp
OBJDIR = build
LIB = ../build/libTangerine.a
BINDIR = bin
ifeq ($(USE_INTERNAL_ASSIMP), y)
CXXFLAGS += -I../$(ASSIMP_DIR)/include
LDFLAGS = -lSDL2 -lGLEW -lGL \
-L../$(ASSIMP_DIR)/bin -L../$(ASSIMP_DIR)/lib -lassimp
endif
all: mkdirs \
$(OBJDIR)/hello_world.o \
$(OBJDIR)/assimp_loading.o \
$(OBJDIR)/simple_mesh.o
.PHONY: all
-include $(OBJDIR)/*.d
mkdirs:
mkdir -p $(BINDIR) $(OBJDIR)
.PHONY: mkdirs
$(OBJDIR)/hello_world.o: $(LIB)
$(CXX) $(CXXFLAGS) -c -MMD hello_world/main.cpp -o $@
$(CXX) -o $(BINDIR)/hello_world $(LDFLAGS) $@ $(LIB)
$(OBJDIR)/assimp_loading.o: $(LIB)
$(CXX) $(CXXFLAGS) -c -MMD assimp_loading/main.cpp -o $@
$(CXX) -o $(BINDIR)/assimp_loading $(LDFLAGS) $@ $(LIB)
$(OBJDIR)/simple_mesh.o: $(LIB)
$(CXX) $(CXXFLAGS) -c -MMD simple_mesh/main.cpp -o $@
$(CXX) -o $(BINDIR)/simple_mesh $(LDFLAGS) $@ $(LIB)
clean:
rm -rf $(OBJDIR)/* bin/*
.PHONY: clean