A small OpenGL 3+ renderer and game engine
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#pragma once
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "mesh.h"
#include "render_group.h"
struct Entity
{
glm::mat4 world_transform;
glm::vec3 scale;
glm::vec3 translation;
glm::vec4 rotation;
meMeshGroup mesh_group;
render_group* ren_group;
char model_filename[256];
};
inline void
entTranslate(Entity& e, glm::vec3 v)
{
e.world_transform = glm::translate(e.world_transform, v);
}
inline void
entScale(Entity& e, glm::vec3 v)
{
e.world_transform = glm::scale(e.world_transform, v);
}
bool entInit(Entity& e, const char* data_dir, rg_shader_program& shader);
void entFree(Entity& e);
void entSetWorldPosition(Entity& e, float x, float y, float z);